ゲーム翻訳勉強会第14回ネタバレ全部のせ(ゾンビサバイバルものづくし:文芸、仕様説明、実績、2012年9月20日~9月23日実施)
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第14回(ゾンビサバイバルものづくし:文芸、仕様説明、実績、2012年9月20日(木)~9月23日(日)実施)↓
ゲー翻勉強会第14回、今回はいつもどおり中問2問+いつもの実績1問ですが、中問2つめは@kasiwagi_vertecさんからの「DayZ」実弾出題で、ゾンビサバイバルづくし会となっています。回答の積極募集は9月23日(日)一杯とします。(各問題は次ツイートから) #gtrj
2012-09-20 13:58:59Q14-1a:お馴染み、@Tumugune_TES4(紡音)さん原作のゾンビサバイバルものです。(ナレーション的モノローグ、リップシンクなし、ゾンビサバイバルもの、話者の性別未定、Q14-1b~Q14-1dまで全3行、実機上では改行なしで連続) #gtrj
2012-09-20 13:59:23Q14-1b:"I woke up early in the morning after a sound sleep - a perk bestowed by the sleeping bag, perhaps?" #gtrj
2012-09-20 13:59:46Q14-1c:"Figuring I might as well, I set off to look around and discovered a stash of food, apparently left unattended." #gtrj
2012-09-20 13:59:52Q14-1d:"Looking around and seeing no trace of any owners, I mumbled my thanks and claimed the spoils as my own." #gtrj
2012-09-20 14:00:00Q14-2は@kasiwagi_vertecさんからの出題です。ミリタリーFPS「ARMA 2」のサバイバルホラーMOD「DayZ」関連の説明文で、出展は http://t.co/JObzUTcy の最初の段落です。(同wikiはCC BY-NC-SA 3.0) #gtrj
2012-09-20 14:00:32Notum: The following "Q14-2:" tweets use a description from the DayZ Wiki ( http://t.co/JObzUTcy ), borrowed under CC BY-NC-SA 3.0 . #gtrj
2012-09-20 14:02:11Q14-2a:(ゲームの仕様説明、ユーザー向け/開発部内向け両対応、ゾンビサバイバルもの、Q14-2b~Q14-2gまで全6行、原典 http://t.co/JObzUTcy では改行なしで連続) #gtrj
2012-09-20 14:03:06Q14-2b:"Humanity is an in-game statistic that determines whether a player is a survivor, a bandit, or a hero,..." #gtrj
2012-09-20 14:03:17Q14-2c:"...as well as being a general indicator of how well a player interacts with others." #gtrj
2012-09-20 14:03:23Q14-2d:"A player starts off with a humanity of 2500. A humanity of at least 5000 will give a player the hero skin." #gtrj
2012-09-20 14:03:29Q14-2e:"Conversely, a humanity of 0 or below will give a player the bandit skin." #gtrj
2012-09-20 14:03:36Q14-2f:"A player will gain humanity upon administering medical supplies to another player,..." #gtrj
2012-09-20 14:03:41Q14-2g:"...and will lose humanity by injuring or killing survivors or heroes." #gtrj
2012-09-20 14:03:47せっかくですので恒例の実績シリーズQ14-3もゾンビサバイバルづくし仕様にしてみました。(((Q14-3a単体でのやっつけ感を我ながら看過できなくなり、急きょQ14-3bも追加してしまいました。てへ。))) #gtrj
2012-09-20 14:04:16Q14-3a: "Achievement Unlocked: Genre Saturation - Completed the story modes for no less than 10 zombie apocalypse-themed games." #gtrj
2012-09-20 14:04:30Q14-3b:"Achievement Unlocked: Hunter Becomes the Hunted - Played a survival horror game non-stop (no AFK exceeding 3 mins) for 24 hrs. #gtrj
2012-09-20 14:05:13ゲー翻勉強会の訳案は僕宛ての@返信でも、ハッシュタグ #gtrj つきでも、空気レスでのステルス参加(検索等で見つかる範囲で拾わせていただきます)でも大歓迎です。今回の第14回は9月23日(日)まで開催予定。※今からネタバレなし問題のみスレッドを更新して告知します。 #gtrj
2012-09-20 14:05:30Q14-1全文版:
I woke up early in the morning after a sound sleep - a perk bestowed by the sleeping bag, perhaps? Figuring I might as well, I set off to look around and discovered a stash of food, apparently left unattended. Looking around and seeing no trace of any owners, I mumbled my thanks and claimed the spoils as my own.
Q14-2全文版:
Humanity is an in-game statistic that determines whether a player is a survivor, a bandit, or a hero, as well as being a general indicator of how well a player interacts with others. A player starts off with a humanity of 2500. A humanity of at least 5000 will give a player the hero skin. Conversely, a humanity of 0 or below will give a player the bandit skin. A player will gain humanity upon administering medical supplies to another player, and will lose humanity by injuring or killing survivors or heroes.
Q14-1、皆さんからいただいた回答
Q14-1b:"I woke up early in the morning after a sound sleep - a perk bestowed by the sleeping bag, perhaps?" #gtrj
2012-09-20 13:59:46Q14-1c:"Figuring I might as well, I set off to look around and discovered a stash of food, apparently left unattended." #gtrj
2012-09-20 13:59:52Q14-1d:"Looking around and seeing no trace of any owners, I mumbled my thanks and claimed the spoils as my own." #gtrj
2012-09-20 14:00:00