Oculus QuestのVirtual Desktop機能削除について、FacebookのAR/VRコンテンツ統括からのコメント

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リンク MoguraVR Oculus Quest版「Virtual Desktop」のSteamVR対応機能が削除。しかし作者配布で"復活"へ | Mogura VR 2019年6月14日VRヘッドセットを着けたままPCの操作を可能にするアプリ「Virtual Desktop(バーチャルデスクトップ)」のOculus Quest(オキュラス クエスト)版において、Steamを使用してPC向けのVRゲームを起動する機能(SteamVRへの対応機能)が削除されました。 SteamVRへの対応機能が実装された直後、フェイスブック(Oculus)からVirtual 2 users 24
Jason Rubin @Jason_Rubin

1/14 It’s been a busy week for Oculus and the Content team at E3. I wanted to respond to a number of threads that have risen up this week. I also want to clarify our goal for Quest and clear up some misconceptions about our curation process.

2019-06-15 06:27:24
Jason Rubin @Jason_Rubin

2/14 The VR community must expand to become a viable medium. We believe Quest is the 1st VR hware that has potential to do so. So we’re extremely sensitive to what we present to new VR users. We want any decision a consumer makes in the store to be rewarding & encourage another.

2019-06-15 06:27:24
Jason Rubin @Jason_Rubin

3/14 This informs how we think about the apps we offer and how we manage the store. With this in mind, in February we created and announced a new approval process for Quest vs. Rift and Go developer.oculus.com/blog/submittin….

2019-06-15 06:27:24
Jason Rubin @Jason_Rubin

4/14 We ask to evaluate prospective Quest apps early so devs don’t waste resources to bring titles unlikely to reach our quality bar to shippable before we see them. We don’t want to reject final projects any more than devs want to be rejected. Nobody wins in that situation.

2019-06-15 06:27:25
Jason Rubin @Jason_Rubin

5/14 Rejection at concept stage is not the end of the road for a dev or app. It does NOT speak ill of the dev or idea. It’s an invitation to prove us wrong. Test that app in our PC store or any other. We are always on the lookout for breakout ideas.

2019-06-15 06:27:25
Jason Rubin @Jason_Rubin

6/14 Consumers expect quality at app launch & after. Updates that add flawed experimental features, don’t work for some users, or otherwise create a bad experience are not acceptable. This may require a tradeoff bw features some users like and interests of the broader community.

2019-06-15 06:27:25
Jason Rubin @Jason_Rubin

7/14 It’s early for this platform & we’re learning. Disruptive new features landing w/out notice don’t give us time to contemplate safety, comfort & platform ramifications. We don’t review every update, but we do ask devs to work w us on major capability changes before launch.

2019-06-15 06:27:25
Jason Rubin @Jason_Rubin

8/14 We attempted to go out early and inform dev community of our Quest curation plans so we could ensure their efforts would lead to success. We apologize that we didn’t reach all devs we wanted and some submitted final products that did not meet our quality bar.

2019-06-15 06:27:25
Jason Rubin @Jason_Rubin

9/14 We apologize for falling short w a few devs we sent Quest dev kits to before we had settled our curation process. "To The Top" dev is one of a handful who fell in between early hardware & the curation plan & we apologize for that.

2019-06-15 06:27:26
Jason Rubin @Jason_Rubin

10/14 We asked Virtual Desktop to roll back an update. We found out about the new features through user complaints & it took us a while to get it to work. We accept experiences vary, but this feature compromised comfort, safety, & quality to different levels for different users.

2019-06-15 06:27:26
Jason Rubin @Jason_Rubin

11/14 We asked for changes to Jet Island that’d make it work on Quest specs. We offered to help w Oculus Start, incl free hware & support. We never heard back & understand dev has chosen not to move fwd. Oculus never rcvd or rejected a Jet Island proposal.

2019-06-15 06:27:26
Jason Rubin @Jason_Rubin

12/14 Oculus is a fan of Pavlov & it was approved for Quest. But there’ve been some delays & miscommunication on both ends since. Oculus wants Pavlov on Quest & will push it through the standard QA & VRC testing all apps go through before they ship if the dev desires.

2019-06-15 06:27:26
Jason Rubin @Jason_Rubin

13/14 On a personal note, I was a dev for most of my working life. I was an indie for 10 years. I have had projects rejected. @c_pruett has been an indie dev most of his life. Our team is filled with devs. We know how hard it is to make apps of any size.

2019-06-15 06:27:27
Jason Rubin @Jason_Rubin

14/14 We have also come to understand the value to devs and consumers of a platform that holds a high quality standard. Oculus will try to help as many devs, of any size, to reach that bar. Let’s work together to push VR forward!

2019-06-15 06:27:27
野生の男 @yasei_no_otoko

Jason Rubinの言い訳スレッド、これは最早表に出さない方が良かったまであるレベル。

2019-06-16 02:17:30
野生の男 @yasei_no_otoko

「Virtual Desktopの(SteamVRストリーミング)新機能の事はユーザーからの『苦情』で初めて知った。我々は様々なVRエクスペリエンスを受け入れるが(🤔?)、VDのそれは品質・安全性の面で妥協レベルの物だった(???)」ってそりゃ「DO NOT LIE(嘘を言うな!)」ってリプライ付くわ

2019-06-16 02:17:32
野生の男 @yasei_no_otoko

発売前から散々僕なんかが草の根で警鐘を鳴らしてた「現状のOculusはクラウドゲーミング黎明期にもなろうというこの時期にコンソールゲーム屋になりたがってる独善的プラットフォーマーなんでやべえっすよ」ってのをほぼ公式の立場と見解として隠さず出しちゃうのはヤベエよ…

2019-06-16 02:23:35
野生の男 @yasei_no_otoko

VDのSteamVR削除に関する言い訳、真意を邪推すると「コンソール商売の邪魔になる機能出すな」で最悪だし、言い訳通りに取ると「ソフトハウスはアップデートで低品質な新機能入れるな」なので最悪or最悪なんだよな

2019-06-16 02:23:36

リンク MoguraVR Oculus QuestとPCを無線で繋ぐ「バーチャルデスクトップ」PC向けVRを遊べる機能が公式に復活 | Mogura VR VRヘッドセットからPCを操作できるアプリ「Virtual Desktop」のOculus Quest版に、削除されていたPC向けVRゲームの対応機能が公式に再実装されたことが発表されました。 リリース当初のOculus Quest版「Virtual 15 users 196
トナ @tonavrc

Oculusの新たなポリシーは、公式ストアとApp LabでのクラウドVRストリーミングを禁止するとのこと。先日Virtual DesktopのVRストリーミング機能が公式ストアへの復帰を果たしたが、この新ポリシーはVirtual DesktopのリモートVRストリーミング機能を禁止することになる。 twitter.com/uploadvr/statu…

2021-03-06 03:33:04
UploadVR @UploadVR

A new Oculus policy forbids cloud-based VR streaming on both the store and App Lab. uploadvr.com/facebook-polic… pic.twitter.com/eV4IlJQ78S

2021-03-06 02:43:43
トナ @tonavrc

補足です。Virtual Desktopは以下の二つの機能があって、FacebookはVRを処理するPCがローカルの場合のみ許可するようです。 ローカルでのVRストリーミング→OK クラウドでのVRストリーミング→NG

2021-03-06 03:43:13