Games For Change Festival 2012
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“How do you start from square zero? We like starting in a physical game design setting.” says @brialsp #g4c12 #g4cAMD ~jy
2012-06-18 23:42:53Katya uses Ultimate Frisbee as the example to explain the game design process @katyamuses #g4c12 #g4cAMD ~bam
2012-06-18 23:43:22Five core elements of gaming: space, components, mechanics, goals, and rules. @katyamuses #g4c12 #g4cAMD ~jy
2012-06-18 23:45:44Next up: State of the Industry with Erik Huey. @erikatesa @g4c #g4c12 #g4ckimmel http://t.co/QEDeT830
2012-06-18 23:45:53Katya intros “meaningful choice” as the key aspect, but it comes OUT of the design rather than designed in @katyamuses #g4c12 #g4cAMD ~bam
2012-06-18 23:46:12We are going to play Rock Paper Scissors @katyamuses #g4c12 #g4cAMD ~bam
2012-06-18 23:48:19“Game should be easy to learn, difficult to master.” @katyamuses #wellsaid #g4c12 #g4cAMD ~jy
2012-06-18 23:48:57Thank you again to everybody for your patience with us at #g4ckimmel. #g4c12 ~JL
2012-06-18 23:52:12Changing the SPACE of a game in the Rock Paper Scissors demo, needed to add more components to make it work @katyamuses #g4c12 #g4cAMD ~bam
2012-06-18 23:53:08Changing one element of a game changes many of the others. @katyamuses #g4c12 #g4cAMD ~bam
2012-06-18 23:54:18Modifies RPS again with Spock and Lizard to help deal with ties. @katyamuses #g4c12 #g4cAMD ~bam
2012-06-18 23:56:10Did you know there is actually a rock paper scissors professional competition in Las Vegas? #nowyouknow #g4c12 #g4cAMD ~jy
2012-06-18 23:56:47Brian talks about translating game mechanics to other arenas. @brialsp #g4c12 #g4cAMD ~bam
2012-06-18 23:58:37Gamestar mechanic teaches game design by introducing a broken game so you have to fix it. @brialsp #g4c12 #g4cAMD ~bam
2012-06-19 00:00:52Game design is a constantly iterative process. @brialsp #g4c12 #g4cAMD ~bam
2012-06-19 00:04:21Game design exercise kicking off at #g4cAMD with @brialsp #g4c12 ~jy
2012-06-19 00:05:21Brian goes through the iterative design process of playtesting, getting feedback, redesign, playtest... @brialsp #g4c12 #g4cAMD ~bam
2012-06-19 00:07:3770% of apps in the app store are games including 7 of the 10 best sellers - @erikatesa #g4ckimmel #g4c12 ~JS
2012-06-19 00:07:52#g4c12 attendees--want to meet as many funders as possible this week? Don't miss Funder Roundtables! Info here: http://t.co/fUPJ8BCf
2012-06-19 00:10:16Playtesting demo ends with making the game too difficult to complete. @brialsp #g4c12 #g4cAMD ~bam
2012-06-19 00:11:15Some of the #g4cawards nominees are in the building! Are you as ready to see who wins as we are? Info here: http://t.co/fdz644VT #g4c12
2012-06-19 00:11:58Brian demonstrates the importance of data in iterative game process. @brialsp #g4c12 #g4cAMD ~jy
2012-06-19 00:12:22http://t.co/HI1QtiWv to play the Teacher’s Quest @brialsp #g4c12 #g4cAMD ~bam
2012-06-19 00:13:25"My little brother was my game tester" a video about the STEM game challenge via @erikatesa #g4c12 #g4ckimmel ~JS http://t.co/6SYntrw5
2012-06-19 00:24:29Watch for announcements from Aspen Institute next week, as hinted by ESRB insights during the state of the industry address #g4c12...
2012-06-19 00:26:56