I woke up early in the morning after a sound sleep - a perk bestowed by the sleeping bag, perhaps? Figuring I might as well, I set off to look around and discovered a stash of food, apparently left unattended. Looking around and seeing no trace of any owners, I mumbled my thanks and claimed the spoils as my own.
Humanity is an in-game statistic that determines whether a player is a survivor, a bandit, or a hero, as well as being a general indicator of how well a player interacts with others. A player starts off with a humanity of 2500. A humanity of at least 5000 will give a player the hero skin. Conversely, a humanity of 0 or below will give a player the bandit skin. A player will gain humanity upon administering medical supplies to another player, and will lose humanity by injuring or killing survivors or heroes.