iOS Game『A Dark Room』開発者が語る ゲーム開発 + Ruby でハッピーになろう? #RubyKaigi #RubyKaigiB
Game Development + Ruby = Happiness
@amirrajan
http://rubykaigi.org/2016/presentations/amirrajan.html
"Amir Rajan (creator of the #1 iOS Game: A Dark Room), will speak about his journey to becoming a game developer using Ruby. He'll explore the source code for his games, showing how elegance in code becomes elegance on screen."
K̸̟̠͎͂͐Ĕ̷̳̣̌̈́Ÿ̴̡̆͝G̵͎̬͂͋̃͘E̷̡͙̳͍͐̄̃͒N̷̥̬͈͆
@otokuinformaton
「DORIFUTO~」 #rubykaigiB
2016-09-10 16:01:11
Hiroki Akiyama
@akiroom
論文になってる? asawicki.info/Mirror/Car%20P… #rubykaigi #rubykaigiB
2016-09-10 16:02:31
masato serizawa
@masato_serizawa
Ruby で happy になる成分 is どこ #rubykaigiB #rubykaigi
2016-09-10 16:03:07
Andrew Grimm
@andrewjgrimm
"Big Rigs: Over the Road Racing" didn't have collision detection either. en.m.wikipedia.org/wiki/Big_Rigs:… #RubyKaigi #RubyKaigiB
2016-09-10 16:03:35
リンク
Wikipedia
Big Rigs: Over the Road Racing
Big Rigs: Over the Road Racing is a racing video game developed by Stellar Stone and published by GameMill Publishing, released for Microsoft Windows on November 20, 2003, in North America.
The packaging of Big Rigs states that the main objective of the
Tsuyoshi MAEHANA
@sandinist
論文紹介 Car Physics White Paper - Car Physics for Games asawicki.info/Mirror/Car%20P… #rubykaigiB #rubykaigi
2016-09-10 16:04:15