Dürer & 測距儀2022d127 教科書風 e033 壁面の 覗き穴

Dürer & 測距儀2022d126 教科書風 e032 「空間の創造」という幻想土台 https://togetter.com/li/2289104
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2022zionad @2022zionad

絵図の説明をする 左から Green 色:  立方体 存在 Blue 色 : 窓面 数学での xy平面相当 Brownish Grey?: 壁面 Red 色 : カメラアイ ダミー人形

2024-01-05 21:09:51
2022zionad @2022zionad

Pictorial description. From left to right Green: Existence of a cube Blue: Window surface, equivalent to the xy-plane in mathematics Brownish Grey: Wall surface Red color: camera eye dummy doll DeepL

2024-01-05 21:10:02
2022zionad @2022zionad

Here is the English translation of the explanation of the diagram: From the left: Green color: Cube presence Blue color: Window surface, equivalent to the mathematical xy-plane Brownish Grey color: Wall surface Red color: Camera eye, dummy human figure pic.twitter.com/TpmcstuSlQ

2024-01-05 21:10:16
拡大
2022zionad @2022zionad

数学世界の技術で 立体性の地球儀は 平面地図になった

2024-01-05 21:10:35
2022zionad @2022zionad

With the technology of the mathematical world The three-dimensionality of the globe became a flat map. DeepL

2024-01-05 21:10:46
2022zionad @2022zionad

In the realm of mathematical technology, the three-dimensional globe has transformed into a flat map. ChatGPT

2024-01-05 21:10:58
2022zionad @2022zionad

立体物を貫く 疑似光線 複数を使って xy平面に 対応を描いた 放射上の 光線たくさんや 平行に進む 光線たくさんで スクリーンに 2次元化した 形を描いた

2024-01-05 21:11:08
2022zionad @2022zionad

Pseudo-rays penetrating three-dimensional objects. I drew the correspondence in the xy-plane. Many rays on a radial plane. And many rays traveling parallel to each other. I drew a two-dimensional shape on the screen. I drew a shape. DeepL

2024-01-05 21:11:18
2022zionad @2022zionad

しかし 電磁現象世界の 出来事(事象)や 原子の位置 光線先端の位置を 描くには 従来の数学技法では  不十分になった

2024-01-05 21:11:27
2022zionad @2022zionad

However, when it comes to depicting events in the electromagnetic phenomenon world, as well as determining the positions of atoms and the locations of ray endpoints, traditional mathematical techniques have proven to be insufficient. ChatGPT

2024-01-05 21:11:38
2022zionad @2022zionad

注目して欲しいのは 新たに登場した 壁面(ピンホールカメラの穴) 観察者の眼(カメラアイ) との 位置関係だ

2024-01-05 21:13:01
2022zionad @2022zionad

What deserves attention is the newly introduced relationship between: 1. Wall surface (pinhole camera opening) 2. Observer's eye (camera eye) ChatGPT

2024-01-05 21:13:10
2022zionad @2022zionad

数学世界で 使われた 3次元の被写体と 2次元のスクリーンの  位置関係は ここでは 固定する 立方体から 窓面までの距離を 一定とする

2024-01-05 21:13:32
2022zionad @2022zionad

In the mathematical world, the positioning of the 3D subject and the 2D screen is fixed here. The distance from the cube to the window surface is held constant.

2024-01-05 21:13:43
2022zionad @2022zionad

同様に 壁面の穴から カメラアイまでの距離を 一定で 固定する

2024-01-05 21:14:01
2022zionad @2022zionad

Similarly, the distance from the hole in the wall to the camera eye is held constant and fixed. ChatGPT

2024-01-05 21:14:11
2022zionad @2022zionad

具体的には 壁の厚さ: 0 mm 壁の穴: 半径3cm カメラアイ: 点大きさとする カメラアイ位置: 壁面から 3cm カメラアイ位置: 壁穴 中心から 3cm こんな感じを イメージしておく

2024-01-05 21:14:22
2022zionad @2022zionad

Specifically Wall thickness: 0 mm Hole in the wall: radius 3 cm Camera eye: point size Camera eye position: 3 cm from the wall Camera eye position: 3 cm from the center of the hole in the wall Let's imagine something like this DeepL

2024-01-05 21:14:34
2022zionad @2022zionad

デューラーが 描いた糸を x軸として扱う デューラーが 立体物 リュート(楽器)を 平面の絵図にするときに利用した糸を 宇宙空間を進む 光線と見做す

2024-01-05 21:14:51
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