Background of SNES/SFC music and a secret of Follin's composition
@_lemon That is new to me that they used Octamed. I reconfirmed fruitful development environment of amiga.
2012-08-29 02:48:12@LouisGorenfeld @_lemon Was Stephen Ruddy, an audio programmer at Software Creations, not concerned at all on SNES titles?
2012-08-29 02:31:51@aka_obi hmm perhaps - a lot of people used a central replay made by another person and then laid their code on top :)
2012-08-29 02:36:58@aka_obi http://t.co/hbdqQEHR :)
2012-08-29 02:37:06@aka_obi @_lemon http://t.co/h2TWcvcY it's a recent tool. there's also an older XMSNES converter by same guy, @hallyvorc said he used it!
2012-08-29 02:46:45@codatrigger @_lemon Thank you for the info! If you don't mind, can you please tell me "modern" SPC tunes with the converters?
2012-08-29 03:12:00@aka_obi @_lemon http://t.co/OH3gqHcu guys on this site are making new SPC tunes. my favorite is http://t.co/RaceSglS
2012-08-29 03:38:37@codatrigger @aka_obi hey Ken - did you use the IT converter for the music on that Skipp & Friends PD game? nice game that btw :O)
2012-08-29 03:36:44@_lemon @aka_obi yes, we used SNESMOD, though most of the music was made by @surasshu and madbrain
2012-08-29 03:40:27@codatrigger @_lemon finally remember I met the music for Skipp & Friends at Modland. Your tune is a treasure I wanna replay again & again.
2012-08-29 21:29:52