She’s rigging how many legs? We’re tweeting slides from Sophie Brennan’s talk in the animation boot camp #GDC19 pic.twitter.com/LVcTOfEETv
2019-03-19 05:23:25Here’s a look at Doc Ock’s rig from Marvel’s Spider-Man. Brennan describes this character as like “having four extra characters tied to Doc.” #GDC19 pic.twitter.com/ZS5cbiFsH8
2019-03-19 05:27:37This was what Doc Ock was made of by the end of production. #GDC19 pic.twitter.com/ZxVZED9nuX
2019-03-19 05:28:46This was the first attempt at Ock’s Rig. Would have been great, but didn’t fit a tight production schedule. #GDC19 pic.twitter.com/vLjNtNhHeL
2019-03-19 05:30:05This was the final approach, getting 4 tentacles onto Ock at once! #GDC19 pic.twitter.com/1C2JWgwKB8
2019-03-19 05:30:41Here’s a look at the animation timeline timing for Ock’s arms. #GDC19 pic.twitter.com/VoXDuOF7qe
2019-03-19 05:31:29And here’s a look at the Rig and Bind poses that Brennan whipped up. #GDC19 pic.twitter.com/IQF4lwPrBX
2019-03-19 05:31:57Ock’s rig had IK and FK controls, but Brennan said there wasn’t time to implement the latter. The team used these IK actions to help animators impelement the following actions. #GDC19 pic.twitter.com/nsb10FX9G1
2019-03-19 05:34:42Math is hard. Here’s some pseudocode that replicates the math driving Ock’s limbs. #GDC19 pic.twitter.com/oOFuFsUoVV
2019-03-19 05:37:45One of Brennan’s colleagues came up with a proxy rig that turned parts of the limbs into boxes, moving the boxes impacted less joint logic. This was brought back into the main rig. #GDC19 pic.twitter.com/Dys4QhJF84
2019-03-19 05:41:04Ock was uh, expensive. #GDC19 pic.twitter.com/MeIKqpk8WW
2019-03-19 05:42:22Very expensive. Every animator in this room chuckled nervously. #GDC19 pic.twitter.com/4tczLqmtRt
2019-03-19 05:42:51Brennan celebrates the payoff for all the work on Ock. #GDC19 pic.twitter.com/hi9y5NV5OX
2019-03-19 05:45:45Redoing the tentacle tweet with the right hashtag for everyone. #GDC19 pic.twitter.com/YGLNNNl1Z8
2019-03-19 05:53:10