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Tadano: This venue, "Yumehat", hadn't been used since the disasters. No events. #fgj11en ( #fgj11 live at http://t.co/LI0W022)
2011-08-28 18:48:48Tadano: Minami Soma City was immediately cooperative upon hearing our idea for this event. #fgj11en ( #fgj11 live at http://t.co/LI0W022)
2011-08-28 18:49:15Tadano: The venue staff and Frontier Minami Soma (NPO) supported us behind the scenes. #fgj11en ( #fgj11 live at http://t.co/LI0W022)
2011-08-28 18:50:06Tadano: I'm looking forward to the next opportunity to help Minami Soma City rebuild. TYVM! #fgj11en ( #fgj11 live at http://t.co/LI0W022)
2011-08-28 18:50:45Big round of applause for yourselves, valiant Jammers throughout Japan! #fgj11en ( #fgj11 live at http://t.co/LI0W022)
2011-08-28 18:52:15Shimizu: I was initially worried about controversy, and various possible issues. #fgj11en ( #fgj11 live at http://t.co/LI0W022)
2011-08-28 18:53:19Shimizu: Yet the children who visited us, played the games and drew drawings, were beaming! #fgj11en ( #fgj11 live at http://t.co/LI0W022)
2011-08-28 18:53:48Shimizu: This event led to a LOT of positives. ...We're doing this again, aren't we? #fgj11en ( #fgj11 live at http://t.co/LI0W022)
2011-08-28 18:54:30Shin: We'll be talking about Fukushima Game Jam during the Sense of Wonder night at TGS. #fgj11en ( #fgj11 live at http://t.co/LI0W022)
2011-08-28 18:55:05Shimizu: Game Jams are a new way for games to interact with society. We need to do more! #fgj11en ( #fgj11 live at http://t.co/LI0W022)
2011-08-28 18:56:54Main venue participants are gathering in the Yumehat lobby for a commemorative photo. #fgj11en ( #fgj11 live at http://t.co/LI0W022)
2011-08-28 18:57:50FGJ Hokkaido "Kawaz" satellite: What the hell. We ain't stoppin' now. Still at it and goin' strong. http://t.co/4SY7dAL #fgj11en
2011-08-28 21:52:32Looks like the Tokyo half of the Fukushima Game Jam in Minami Soma City main venue is boarding their midnight bus home. #fgj11en
2011-08-29 00:12:26Jam ain't over 'till you get home - and then some! Hokkaido satellite in personal overtime! ( #Kawaz live at http://t.co/I3N01ow ) #fgj11en
2011-08-29 00:35:22Hokkaido satellite leader: We had one team of 7 Jammers, practically all programmers. #fgj11en ( #Kawaz live at http://t.co/cLgtFg2)
2011-08-29 01:10:25Hokkaido: We had 6 programmers and 1 sound artist, who had to bail on Day 2. #fgj11en ( #Kawaz live at http://t.co/cLgtFg2)
2011-08-29 01:12:56Hokkaido: Level design, among other things, needs polish, but uploading anyway - for now. #fgj11en ( #Kawaz live at http://t.co/cLgtFg2)
2011-08-29 01:14:21Hokkaido: Normal shots, Bombs and Laser each have associated sound cues. #fgj11en ( #Kawaz live at http://t.co/cLgtFg2)
2011-08-29 01:16:14Hokkaido: Core idea is a vertically scrolling shooter version of musical self-dubbing. #fgj11en ( #Kawaz live at http://t.co/cLgtFg2)
2011-08-29 01:17:14Hokkaido:Uploading so other-node Jammers will know tomorrow that we Jammed till the end. #fgj11en ( #Kawaz live at http://t.co/cLgtFg2)
2011-08-29 01:18:33Hokkaido: This project was based on an extremely simple shooter sample game created before. #fgj11en ( #Kawaz live at http://t.co/cLgtFg2)
2011-08-29 01:19:26Hokkaido: We used Dropbox to share files, but this led to multiple conflicts. #fgj11en ( #Kawaz live at http://t.co/cLgtFg2)
2011-08-29 01:20:24Hokkaido: Letting through even a single enemy turns the player into a "ghost". #fgj11en ( #Kawaz live at http://t.co/cLgtFg2)
2011-08-29 01:21:49Hokkaido:Once you turn into a Ghost your movements as a Ghost will persist to the next game. #fgj11en ( #Kawaz live at http://t.co/cLgtFg2)
2011-08-29 01:22:28Hokkaido: The game currently allows for a maximum of 3 simultaneous Ghosts. #fgj11en ( #Kawaz live at http://t.co/cLgtFg2)
2011-08-29 01:22:54